![]() A white (common) duty officer is good enough for the project. Each assignment requires an available 'Research Lab Scientist Duty Officer', which is a Science Duty Officer you can acquire from personnel requests, fleet vendors, or easily buy them on the exchange. ![]() Upon raising a single school to level 2, you will gain another slot, and then another slot at level 3. It will be a 20 hour assignment that will grant 6000 experience, plus an additional 1000 if the job gets a critical success.Īt Level 15, you gain one slot you can use to begin crafting. Each school has a 'Research Project' option within it. Each school allows crafting of different items of the school type Beams creates beam weapons and beam consoles, Engineering creates engines and engineering consoles. ![]() Officer Training projects don't grant experience, and Special Projects is for limited time events. There are 8 schools that can be raised: Beams, Cannons, Engineering, Ground Weapons, Kits and Modules, Projectiles, Science, and Shields. The research tab shows you the various crafting categories allowed. When a job is completed, you can 'collect' the rewards from this tab. You can rush jobs by spending Dilithium, but rushing isn't necessary. The In Progress tab shows you how many slots you have available and, if projects are being worked on, what they are and how long they have remaining. If you are advancing Development, you'll find several duty officer assignments in Starfleet or Klingon Academy that provide decent Development experience and only require one officer.Īchieved Level 4 in any Duty Officer commendation trackĬrafting is relatively simple, and is done through the Research and Development menu, found under Duty Officers in the main menu. Getting any commendation track to four will net the achievement. Certain assignments grant more duty officers, officers can be bought from fleets for Fleet credits, and assignments to requisition more can be found from a personnel officer in the Starfleet Academy or the Klingon Academy. I would recommend looking through Development first, then Medical, then Espionage or Military, as I've found those are the ones that most often have higher experience assignments that don't require much to start. Recruitment, Trade, Colonial, and Diplomatic are difficult to raise, so don't worry about them. There are 11 Commendation tracks: Diplomatic/Marauding, Science, Engineering, Military, Exploration, Espionage, Medical, Colonial, Trade, Development, and Recruitment. A critical will give you significantly more experience than was listed, while a disaster typically sends your duty officer to sickbay, though there's a small chance they'll be killed. With each assignment, it will tell you your percent chance to pass or fail. The higher experience granted, the better. When you get a chance, browse through looking for any assignments that reward 400+ experience and start them. Assignments have different timers, anywhere between 30 minutes and 72 hours. The achievement is for getting any single commendation track up to Level 4, which will take 100,000 experience. Starting the mission is as easy as hitting begin assignment. Each assignment will require a certain amount and type of duty officers, as well as occasionally credits or commodities. While going through the story, you'll be doing a significant amount of travel between systems, where you'll have the opportunity to quickly start different assignments. Assignments are available almost everywhere, but are easiest started in sector space. You'll also be able to view your roster, including class and quality of officers. When you enter the Duty Officers menu, you'll be able to see assignments you've completed, assignments in progress, and an option to 'Find Assignments'. Unlike Bridge officers, these are more behind the scenes figures that you can send out on assignment to perform tasks. Starting from Level 11, you have the ability to manage up to 100 Duty Officers.
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